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William demeo
William demeo




  1. #William demeo install#
  2. #William demeo 64 bits#
  3. #William demeo upgrade#

My issue is it seems to be an ALL or NOTHING combination.Įven when I put 1 small spaceport in a new sector - ALL, and I mean ALL, 99.9% of resources from my homeworld, are shipped to that new colony, so then my homeworld stalls growth and rebels. PathofPain - if I don't build spaceports the colony gets ZERO resources and rebels. go to A (mining station and hopefully pickup whatever is available there) then go to B (where it gets unloaded hopefully, the problem is that you can NOT tell it what to carry (I think)).

william demeo

At least it gives you a limited ability to give orders to private ships, i.e. Look at the discussions about the Bacon Mod, it might be able to help you.

william demeo

(I realize now that I misread your message a little at first, I am not sure if you can get materials delivered by private economy ships to a station orbiting a colony of yours, if it does not have a shipyard).

#William demeo 64 bits#

The poor AI for the private ships and things, like you are describing is why I stopped playing Distant Worlds, until version II 64 bits comes out. If you are going to be stationing warships in that system to defend it, you MIGHT (eventually) want ONE base in that system that has a shipyard to use in repairing damaged warships (maybe they got damaged fighting Pirates or Space Monsters, there are Monsters that attack colonies as well as ships and you may need warships to stop them). In systems with multiple mining colonies and orbital gas mining stations, leave the shipyards out of their designs also.

#William demeo install#

If it has a shipyard, the private economy program automatically will deliver ship building materials to it (shipyards is a generic expression that also incudes the specialized components that build items for them to install in the new ships being built). I have had cases of acquiring an old abandoned space station (base) a LONG way away from my Empire, and if it HAD 1 shipyard my private freighters would start taking very long trips to deliver everything needed to build ships there (and the private economy would order ships to be built there).

william demeo

Leave them out of designs for small and starter orbital stations, i.e. It is the shipyards that are the problem. It’s hard to know what is happening without more info. If you have three or four colonies, are you mining two or three sources each of Steel, Iridium, Lead and Gold?Īre you mining at least ten luxury resources? I’m not sure how relevant it is sometimes, but does the expansion planner show unfulfilled demand for any resource?ĭo you have a Caslon mine (or Hydrogen for Fusion) in every colonized system?Īre you mining every resource in your home system? I start slowly with spaceports, but by the time I have a 30 colony empire, I have a space port in every colonized system and have no problem with resources.

#William demeo upgrade#

I flood my empire with resources and I never have any shortages unless I’m trying to build or upgrade quickly. I have several thousand hours in the game over the past 8 years and I have never experienced the problem you are describing. It’s hard to know for sure without more info, but it sounds to me like you have a general resource shortage.

william demeo

We should have a private sector % tinkerer option, so it is still automated but has a few modifiers for playstyles. How can I have colonies with just NORMAL resource movement, or is it impossible? The private sector in this game bothers me greatly, it is a fantastic idea, just atrocious AI. Only once I built another minin station did they all seem to kick into gear and start freighting everywhere. Basically my colonies WILL rebel and have resource shortages due to AI, and nothing to do with my strategy.Īlso anyone noticing a bug on reloads? I recently reloaded my game and the freighters sat there for 3 months not doing anything. I have been loving this game but I have to be honest - the private sector AI is absolutely atrocious, and quite frankly game breaking. So I build a spaceport, Bam, resources flood the colony - happiness goes up, building lags massively in my original homeworld and nearer colonies. If I DON'T put a spaceport at my colonies, the freighters refuse to move a single resource to that colony and they just rebel and fight the government all the time due to unhappiness - even at 0% taxrate. Instead of realising it is my 4th colony so putting 25% of my total onto it, they just go trawling again and again and literally make my homeworld have 300-2000 of most resources and it just stalls completely. So if I put a spaceport onto another colony - my freighters decide to move ALL my resources there for some bizarre reason and causes issues at other colonies.






William demeo